Snackbar Studio is a FRESH indie game Development firm

Our goal is to bring heartwarming joy to players worldwide. We believe great games come from people who care about player fun, captivating writing, and beautiful, emotionally-resonant worlds that stay with you long after the end credits roll.
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Our goal is to bring heartwarming joy to players worldwide. We believe great games come from people who care about player fun, captivating writing, and beautiful, emotionally-resonant worlds that stay with you long after the end credits roll.

We’re working on our first title: a top-down, chill-action foraging and cooking RPG for PC, Switch, Playstation, and Xbox.

Our first release is coming soon:

The snackbar at the end of the world
Available on
Zia Lina’s. Food. Family. And Fighting Fascism.

A sardonic, heartwarming game centered around foraging, hunting, cooking, and fighting a fascist regime in the magical world of 1960s-Italy.

Uncover a story about freedom, love, and carbohydrates. Escape your city’s walls to the forbidden wilderness beyond. Fight a few magically-possessed boars. Discover a magical portal to an enchanted marketplace run by … raccoons? And (perhaps most challenging of all) master the elusive cacio e pepe before the tyrannical local ruler (aka, “the Sindaco”) shuts your restaurant down. You’ll forage for ingredients in the dangerous wilds, craft a menu to please picky customers, and collect Lire, recipes, and stories from customers as you keep the family trattoria afloat. Oh, and you might host a secret, anti-fascist gathering every second Monday in order to take down the corrupt local government.

Snackbar is a story about overcoming grief, tragedy, and impossible odds. It’s about how food and cooking can bring us together and triumph over evil, even in the darkest of times.

Snackbar story

Snackbar is a story about overcoming grief, tragedy, and impossible odds. And how food and cooking can bring us together and triumph over evil, even in the darkest of times.

Learn more

Snackbar is about striking balance between warmth and edge.

Despite the elements of mystery, loss, and grit, there is something warm and inviting, even in the darkest moments. The mood is loving without being treacly; the humor is smart without being mean-spirited or alienating. While the chef PC is often self-effacing, jokes are never made at someone else’s expense, not even NPCs’. Think of a clever, tween-appropriate but still sophisticated fictional voice (ala peak Muppets, Steven Universe, or Futurama). It’s less absurdist than Community, and not as earnest as Ted Lasso. We’re treating tyranny and a world-shaking cataclysm how The Good Place treated death and the afterlife - taking a scary concept and making it accessible, familiar, and, yeah, even a little fun.

Snackbar isn’t the story of a fated hero who just happens to be a chef. It’s the story of, well… just a chef. She runs a restaurant, albeit begrudgingly. She tries to make people happy with food. She tries to bring back “La Vita Bella” - the zenlike, Italian appreciation for good food, art, wine, espresso, friends - even in the aftermath of a great tragedy.

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Meet The Team

Creative Director & CEO

Rand Fishkin

Game Designer

Nicolas Kraj

Lead Writer

Geraldine DeRuiter

Lead Programmer

Miriam Cabrera

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The Snackbar at the End of the World,
Copyright Snackbar Studio, LLC | Based in Seattle, WA USA
Email: rand@snackbarstudio.com for inquiries
We don’t yet have a social media presence, but for now,
recommend following Geraldine on Threads, LinkedIn, Instagram, or even Facebook if you’re feeling old school!😉
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